![]() ![]() ![]() It’s nowhere near Metal Gear Solid levels of gameplay-less story dumps, but exposition and developments can take you away from combat and exploration very often. My only other knock against it is that the story does take over at various points. The story gets a little on the convoluted and crazy side in the back half, but the characters are well written and the twists and turns are fun and exciting, especially with the layers of dramatic irony because you, the player, generally know much more than the players do. The rest of the game involves bouncing between both timelines, reaching a variety of dead ends and uncovering a lot of secrets and mysteries about the origins of the White Chronicle and the war that is raging between the kingdoms of Alistel and Granorg. Early on, Stocke makes a choice that veers off into two distinct timelines. The main character, Stocke, is a stoic soldier who is given access to the White Chronicle, a book that allows him to travel between time nodes, as represented in game as a helpful flowchart. If you’re coming in blind, here’s the basics: Radiant Historia is a story-heavy RPG that has a large emphasis on alternate histories and timelines. If you’ve already played Radiant Historia, feel free to skip down a bit to read about the new stuff. ![]() This remake has a wide variety of new content that, while a little on the superfluous side, is really nice, making it a lot more than just a regular old upgraded port. Nevertheless, this classically-styled RPG is every bit as good as it was in 2011. ![]() It’s almost comical that the 3DS remake, called Radiant Historia: Perfect Chronology, is coming out equally as late in the life of its system, almost a year after the Switch stole the 3DS’ thunder. I was excited for the game back then and I still got distracted from it for months due to the new system. Radiant Historia had the unfortunate luck of coming out on DS in 2011, right before the 3DS launch. ![]()
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